Playnance
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Playnance is a blockchain-based gaming and competition ecosystem represented by its native token GCOIN, classified as a GambleFi digital asset. It targets players, creators, and sports-prediction participants who want to engage in digital competition and wagering activities recorded on a public blockchain. The project claims to address the fragmentation and opacity of traditional online gaming by settling activity transparently on-chain.
Playnance operates as a Layer 3 network built on top of Arbitrum, a Layer 2 scaling solution for Ethereum, which allows it to process what the project describes as more than 1.5 million daily on-chain transactions at speeds suited to real-time gaming. GCOIN is the token used within this ecosystem to facilitate economic activity across its reported catalog of over 10,000 games and 2.5 million sports events. The stored data does not specify a standalone consensus algorithm, as the network inherits its security from the underlying Arbitrum and Ethereum stack.
The data stored for Playnance does not include a fee revenue figure, so this site carries no fee-based measures such as price-to-fees or protocol revenue for this asset. The circulating supply stands at 25,026,000,000 GCOIN, which represents 32.50 percent of the maximum supply of 77,000,000,000 tokens at this point in time. The fully diluted value equals the current market capitalization, giving an FDV-to-market-cap ratio of 1.0, meaning all tokens that will ever exist are already counted in the circulating supply with no additional dilution overhang recorded. The 24-hour turnover ratio is 0.77 and the 30-day average turnover is 0.67, both measured as trading volume relative to market capitalization over their respective periods.
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